Took a break again from warhammer and went go-kart racing again tonight. One less racer in my class tonight but 9 karts on a 1/8 mile high banked asphalt track is quite a few karts. A few more tweaks this weekend, more tire pressure, a different clutch, and different sprocket.
We drew for starting position in the first Heat Race, I drew pretty high and started inside of row 3, behind my old man. When the checkered flag was thrown I finished 4th, as the Animal engined #14 spun out in front of me, damn near a bad collision, but I got around dirt track style. You should have seen how big his eyes were inside his helmet as I missed him.
2nd Heat Race I started inside of row 2 this time, a really fun race lots of back and forth racing. This time the 14 got out front and stayed there. The animal engine makes a lot more power than my wee Clone engine. But in the end I managed to keep everyone behind me and I finished 2nd. Was very pumped about that.
The Feature. Started alongside the 73 Clone engined kart and points leader in the class. He is running a different clutch and getting a lot of pull and definitely can take off faster than me, he is also running a different sprocket. This time I'm on the outside of the front row, not really where I want to be. My old man is right behind me. The two Animal engined 17 and 14 are inside row 2 and 3. In order for me to hang on to the position I'm going to have to get going fast and get to the inside. We line up 2 wide run to start the 17 jumped the start inside pushing the 73 past me so I let off the gas and didn't go so they threw the yellow and waived it off. So now I know what he is going to do. Next time around I was on the gas but the kart sputtered a bit, he still got a jump and pushed the 73 down the track. By the time we left turn two I was in fourth and that is where I stayed. The track cooled down and I felt like I was holding on for dear life. Got to the half way point and I was spent. Then a late yellow for a spin slow us all down and my kart sputtered and quit. We were in esssentially a red stopped condition to clear the spins. Got out started it back up, it ran pretty rough, clutch was just hammering on the slow speed of the yellow. Got back to green I had nothing for them, end up racing the old man for a few laps then pulled away from him.
Not bad. My second week of racing karts on asphalt and I moved up one spot in the feature compared to last week. I had a couple people in crowd putting a stop watch to me and was pulling high 11 second laps in the heat races, but dropped off into the 12s in the feature. The track was quite green with all of the rain the last few days and 50 degree temps did not help either. Lots of fun, will be tearing the clutch apart tomorrow. We'll see if I get emailed some photos.
Friday, May 13, 2011
Wednesday, May 11, 2011
Old Stuff Wednesday - May....The Knight-gor (Painted)
Back around 2003 when all of Chaos was together in one book my predominantly beastmen chaos army was looking for a boost from some heavy cavalry in the name of Chaos Knights. This was the test piece for just that. I wanted it to fit my beastmen theme, so I needed a knight that was more beastmen like. Why not an heavy armored centaur.

It merged the Chaos Knight/Empire Knight horse with a beastmen gor torso, chaos warrior weapon and shield.

And whole lot of other bits. The chest armor was all sculpted. The rivets along the bottom of the armor were added.

And I was going to mark the unit this would be apart as Khorne as you see on the shoulder.

It merged the Chaos Knight/Empire Knight horse with a beastmen gor torso, chaos warrior weapon and shield.

And whole lot of other bits. The chest armor was all sculpted. The rivets along the bottom of the armor were added.

And I was going to mark the unit this would be apart as Khorne as you see on the shoulder.
Sunday, May 8, 2011
Skaven War Litter II Conversion...done
Its done and sold already. I have parts to do one more and plan to do so. This one did not change much from what I had previously shown.

It fits on the base better than the previous. The next one I'm changing up the way the litter is carried by the Storm Vermin.

I do love the halbred pieces they have. And if all of the GW rats looked like the storm vermin, I would be tempted to do an army.

It fits on the base better than the previous. The next one I'm changing up the way the litter is carried by the Storm Vermin.

I do love the halbred pieces they have. And if all of the GW rats looked like the storm vermin, I would be tempted to do an army.
WAB Tourney - La Crosse, WI Aug 13, 2010
Semi-short notice, but we in La Crosse are moving forward none the less.
Warhammer Ancients Battles (WAB) Tourney
When: Saturday, August 13, 2011
Where: River City Hobbies, 313 Main Street, La Crosse Wisconsin
Entry Fee: $20 (Lunch included) - Payments will be taken the day of the tournament. We have a maximum of 26 spots.
General Rules
· WAB 2nd Edition, including the online FAQ.
· Armies allowed:
Dark Ages: Fall of the West, Shieldwall, El Cid, Beyond the Golden Gate, Age of Arthur
Classical: Alexander the Great, Hannibal and the Punic Wars, Spartacus, Romans & Barbarians from the 2nd Edition Rules set, Greeks and Persians.
Open: Armies of Chivalry, Art of War, Vlad the Impaler, Chariot Wars, Samurai/ Crusaders (WAB 1.5)
· Scale: 25/28 mm, painted to a minimum 3 colors.
· Table Sizes: 6’x4’
· Terrain will be preset on the tables.
· Army Size: Armies maximum of 1500 points, including all generals/characters.
· Generals: Your army must include an army General. If you do not purchase a general, one model must be designated the army general for victory point purposes.
· Limitations: No black powder or guns, no cannons, no rock throwers, limit of one elephant.
· We will attempt to match up armies in period in the first round. 2nd and 3rd rounds will be a free for all. Figures should try to reflect WYSIWYG.
· Games: There will be 3 rounds.
· Game Length: 6 to 7 turns or 25% break point, whichever comes first.
Schedule: (is subject to adjustment as we playtest the scenarios, the starting time will not change)
Doors Open: 9:30 am
Meeting: 10:00 am to 10:15 am
Round One: 10:15 am to 12:15 pm
Lunch: 12:15 pm to 1:15 pm
Round Two: 1:15 pm to 3:15 pm
Break: 3:15 pm to 3:45 pm
Round Three: 3:45 pm to 5:45 pm
Break aka Don’t Bother Chad: 5:45 pm to 6 pm
Awards 6 pm
Awards:
Best Overall
Best General: Highest overall battle score.
Best Appearance.
Best Sportsmanship.
For those of you interested in SIGNING UP please send an email to bioniccheesehead@yahoo.com with your name and what army you plan to be playing.
Warhammer Ancients Battles (WAB) Tourney
When: Saturday, August 13, 2011
Where: River City Hobbies, 313 Main Street, La Crosse Wisconsin
Entry Fee: $20 (Lunch included) - Payments will be taken the day of the tournament. We have a maximum of 26 spots.
General Rules
· WAB 2nd Edition, including the online FAQ.
· Armies allowed:
Dark Ages: Fall of the West, Shieldwall, El Cid, Beyond the Golden Gate, Age of Arthur
Classical: Alexander the Great, Hannibal and the Punic Wars, Spartacus, Romans & Barbarians from the 2nd Edition Rules set, Greeks and Persians.
Open: Armies of Chivalry, Art of War, Vlad the Impaler, Chariot Wars, Samurai/ Crusaders (WAB 1.5)
· Scale: 25/28 mm, painted to a minimum 3 colors.
· Table Sizes: 6’x4’
· Terrain will be preset on the tables.
· Army Size: Armies maximum of 1500 points, including all generals/characters.
· Generals: Your army must include an army General. If you do not purchase a general, one model must be designated the army general for victory point purposes.
· Limitations: No black powder or guns, no cannons, no rock throwers, limit of one elephant.
· We will attempt to match up armies in period in the first round. 2nd and 3rd rounds will be a free for all. Figures should try to reflect WYSIWYG.
· Games: There will be 3 rounds.
· Game Length: 6 to 7 turns or 25% break point, whichever comes first.
Schedule: (is subject to adjustment as we playtest the scenarios, the starting time will not change)
Doors Open: 9:30 am
Meeting: 10:00 am to 10:15 am
Round One: 10:15 am to 12:15 pm
Lunch: 12:15 pm to 1:15 pm
Round Two: 1:15 pm to 3:15 pm
Break: 3:15 pm to 3:45 pm
Round Three: 3:45 pm to 5:45 pm
Break aka Don’t Bother Chad: 5:45 pm to 6 pm
Awards 6 pm
Awards:
Best Overall
Best General: Highest overall battle score.
Best Appearance.
Best Sportsmanship.
For those of you interested in SIGNING UP please send an email to bioniccheesehead@yahoo.com with your name and what army you plan to be playing.
Saturday, May 7, 2011
First Rank of VC Bashin' Black Orcs
The Vampire Count Bashin' Black Orcs continue...These are some from the front rank. Just about ready to put together the unit.
Below you see the back of the BSB. I have a specially converted banner for that guy. The cape you see is made out of ProCreate putty. I have been trying it a bit and just cannot get it to work real well for me. Also the neutral gray is very hard for me to see when working with it. It does smooth out well for the cape.

There is also a bit of plastic sprue welded to the miniature on the underside of the cape to help give it a hump between the shoulders.
There is also a bit of plastic sprue welded to the miniature on the underside of the cape to help give it a hump between the shoulders.
More glyphs. The one on the right is the unit champion. The Head is from the one black orc banner. You can note that the jaw line was trimmed down considerably.
Sunday, May 1, 2011
Black Orc Unit 2nd Rank...
The VC Bashin' blorcs second rank. First up the two on the edge. There are so few heads for the blorcs that when you want to make each one somewhat unique, you have to come up with ways to do that. The one on the left I'm calling Batorc, the one on the right had a riveted strip down the center so I removed that.

The shear size of them does make it difficult to do things with them. So again I resorted to adding things to make them look more mean. I have a bunch of extra Goblin spears so they make good spikes.

I'm also going through my dag phase, again attempting to make each head different, not real noticeable in this pic but the one on the left has a horn swap on the head.

The ogre models also have things that work. I do kind of like the pose of the one on the right. Will do that again with my orcs.
The shear size of them does make it difficult to do things with them. So again I resorted to adding things to make them look more mean. I have a bunch of extra Goblin spears so they make good spikes.
I'm also going through my dag phase, again attempting to make each head different, not real noticeable in this pic but the one on the left has a horn swap on the head.
The ogre models also have things that work. I do kind of like the pose of the one on the right. Will do that again with my orcs.
On the local front I've begun planning the Warhammer Ancients Battle Tournament, with help from the local crew and Hobby Store. Without them this could not get done. Tourney date we anticipate will be August 13, 2011, and will be 3 rounds.
Coming up, more chaos knighs, perhaps some spawn, work on my main character for the warriors of chaos, and a warshrine. I also have pics of WAB Knights that I need to edit, and we will finish up the VC bashin' black orc unit.
And later today I will be placing some Crusader USA Byzatine miniatures on Ebay that I won at Adepticon. I have too many projects and no room for these in the schedule.
Wednesday, April 27, 2011
It's a Khorney Knight and one of Tzeentch
I do very much favor Khorne above all of the powers of ruin. The sheer evilness of it for some reason really appeals to me from a visual standpoint. On this mini, I decided to play up on that Khorne theme, adding grizzly trophies and skulls.

The sword is from a bloodletter, the Khorne icons are Forgeworld brass etch.

There was kind of an ugly armor panel on this hors and I wanted good smooth panels for some freehand painting, so I filled that with GS and smooth out the panel. More skulls, more symbols.
The head is one of my favorite heads from the chaos warriors foot troops. I love the design of the horns on it.

Onto the next Tzeentch Knight....

Again used the MaxMini head. This going to be the unit champ and mouting him far forward on the base. When you make your movement trays extra large like I do, you can get away with this. I'll put some eye-candy on the back of the base.
The sword is from a bloodletter, the Khorne icons are Forgeworld brass etch.
There was kind of an ugly armor panel on this hors and I wanted good smooth panels for some freehand painting, so I filled that with GS and smooth out the panel. More skulls, more symbols.
The head is one of my favorite heads from the chaos warriors foot troops. I love the design of the horns on it.
Onto the next Tzeentch Knight....
Again used the MaxMini head. This going to be the unit champ and mouting him far forward on the base. When you make your movement trays extra large like I do, you can get away with this. I'll put some eye-candy on the back of the base.
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